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Tell me about Firewatch!

Firewatch is a single-player first-person video game where you, as a man named Henry, explore the Wyoming wilderness after taking a summer job as a fire lookout. What is supposed to be a peaceful respite from your complicated life takes a turn when you start to question some of the things that are happening to you.

Your only human connection is over a handheld radio, which you’ll use to speak with your supervisor Delilah about the things both of you are experiencing.


Well, that's a real tease.

Firewatch is incredibly story driven! To tell you more would be to deprive you of the joy of discovery. You’re going to forge a living, breathing relationship and uncover a tense, unexpected mystery.

I’m not here to learn about Firewatch. I’ve got a problem with my copy of the game! Or my in-game photos!

Please visit our support website.

If you're playing the Windows, Mac, or Linux version of the game, check out the Firewatch Steam forums because we might have already solved the problem.

P.S. Video game development is very hard. We’ll try to solve your issue quickly and to the best of our abilities.


I, on the other hand, AM here to learn about Firewatch. What platforms is it on?

Windows, Mac, and Linux via Steam, as well as Nintendo Switch via the Nintendo Store, PlayStation 4 via PlayStation Store, and Xbox One via the Microsoft Store. It's $19.99.

What about the soundtrack?

You can buy the game's original soundtrack digitally on Bandcamp or Steam.

Can I get a hard copy?

Not currently! We don't have plans to bring it to store shelves (or online store shelves), but we'll announce it if that changes.

What about VR support?

We have no plans to release the game in VR right now, but we've collaborated with a few friends to bring elements of Firewatch into virtual reality. For free!

If you have an HTC Vive, visit the Firewatch tower that our artist Jane Ng created for Valve's Destinations.

Will Firewatch be localized to my language?

Firewatch has localized subtitles on Windows, Nintendo Switch, PlayStation 4, Xbox One, Mac, and Linux in Russian, French, German, Spanish, and Simplified Chinese. Firewatch has localized subtitles in Japanese on Windows, Nintendo Switch, PlayStation 4, Mac, and Linuxx.


Can I stream this game? Can I make money off of those streams?

Yes. We love that people stream and share their experiences in the game, and we extend the priviledge of streaming and monetizing our games on Twitch, YouTube, Steam, and elsewhere to our customers.

Streaming and Let's Plays are implicit but revokable privileges, and if you happen to be among the very, very, very, very few players who use your platform to spread hate or harassment, we would prefer that you not use our games in your content.

Who made this?

Firewatch was developed by Campo Santo, an independent video game studio whose members have made some games you might have enjoyed, including Mark of the Ninja, Brutal Legend, The Cave, BioShock 2, and The Walking Dead: Season 1.

Who was your publisher?

Firewatch was published as a joint venture by Campo Santo and Panic Inc., a Portland-based software company. You can read more about their relationship here and here.

Could you tell me more about your development process?

If you own Firewatch, you should try the Firewatch Audio Tour! It's an in-game commentary mode, with hours of behind-the-scenes insights and conversations between all of the people who made the game. You can find it in the Special Features menu when you start Firewatch. If you want to read along with the Audio Tour (or just read it - it's a good read!), a full transcript of our developer commentary is available.

For even more, you can also browse the development blog archives. You can find art and process posts, photos from the studio, livestreams, team Q&As, and more.

What technology was Firewatch built with?

Firewatch is being developed in Unity with lots of help from the add-on community. Along with many other tools, the game world makes use of SECTR Complete, an excellent piece of Unity scene streaming middleware. We also used proprietary dialogue and event tools, which programmers Will Armstrong and Patrick Ewing discussed in this GDC presentation.

You didn't answer my question!

Come talk to us on Twitter! If you're having a technical problem, head to our support site or post on the Firewatch Steam forums!